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ICIDS
2009
Springer
15 years 5 months ago
Designing Storytelling Games That Encourage Narrative Play
Storytelling games are a form of competitive storytelling framed in the context of gameplay. However, most existing storytelling games emphasize competitive gameplay and winning at...
Alex Mitchell, Kevin McGee
VL
2009
IEEE
160views Visual Languages» more  VL 2009»
15 years 5 months ago
Empowering designers with creativity support tools
When conceiving of and implementing interactive behaviors, most designers rely on professional software developers to prototype and implement their designs. They often use static ...
Stephen Oney
89
Voted
DESRIST
2010
Springer
169views Education» more  DESRIST 2010»
15 years 1 months ago
Designing for Light-Weight Collaboration: The Case of Interactive Citizens' Advisory Services
This paper reports on the design of a collaborative system to support citizens' advisory services. Recent research on the adoption of collaborative technologies indicates that...
Gerhard Schwabe, Claudia Bretscher, Birgit Schenk
ECIR
2008
Springer
15 years 16 days ago
Key Design Issues with Visualising Images Using Google Earth
Using map visualisation tools and earth browsers to display images in a spatial context is integral to many photo-sharing sites and commercial image archives, yet little academic r...
Paul Clough, Simon Read
CANDC
2007
ACM
15 years 3 months ago
The resourcefulness of everyday design
We discuss our study that looks at family members as everyday designers. We explain the design actions of family members to be creative, as evidenced by the resourceful appropriat...
Ron Wakkary, Leah Maestri