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PERSUASIVE
2010
Springer
15 years 3 months ago
Generating Directions for Persuasive Technology Design with the Inspiration Card Workshop
Abstract. Participatory design methods may help account for the ethical implications of persuasive technology. But how can participatory design methods both address ethical issues ...
Janet Davis
AIEDU
2006
111views more  AIEDU 2006»
14 years 11 months ago
FearNot! Involving Children in the Design of a Virtual Learning Environment
This paper presents FearNot, a virtual learning environment populated by synthetic characters interacting in bullying scenarios, aimed at 8-12 year old children. FearNot was design...
Lynne E. Hall, Sarah N. Woods, Ruth Aylett
HCI
2009
14 years 8 months ago
Effects of Design Elements in Magazine Advertisements
In this study, unlike previous studies where participants were instructed to pay attention to the advertisements, we set up a more naturalistic situation of reading magazine. Five ...
Young Sam Ryu, Taewon Suh, Sean Dozier
TEI
2010
ACM
111views Hardware» more  TEI 2010»
15 years 6 months ago
SKIN: designing aesthetic interactive surfaces
In this paper we propose SKIN as an interdisciplinary design approach for sophisticated interactive surfaces, with an emphasis on their meanings and aesthetic qualities. SKIN: Sur...
Heekyoung Jung, Youngsuk L. Altieri, Jeffrey Bardz...
ICCD
2005
IEEE
124views Hardware» more  ICCD 2005»
15 years 8 months ago
A Thermally-Aware Methodology for Design-Specific Optimization of Supply and Threshold Voltages in Nanometer Scale ICs
As CMOS technology scales deeper into the nanometer regime, factors such as leakage power and chip temperature emerge as critically important concerns for VLSI design. This paper,...
Sheng-Chih Lin, Navin Srivastava, Kaustav Banerjee