Activity and context recognition in pervasive and wearable computing ought to continuously adapt to changes typical of open-ended scenarios, such as changing users, sensor characte...
-- In this paper, we present a theoretical framing of the functions of a mirror by breaking the synchrony between the state of a reference object and its reflection. This framing p...
This paper introduces a hierarchical Markov model that can learn and infer a user's daily movements through the commue model uses multiple levels of abstraction in order to b...
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Ontologies and spreading activation are known terms within the scope of information retrieval. In this paper we introduce SPREADR, an integrated adaptation mechanism for web appli...