: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
This project will demonstrate a new approach to employing users' gaze in the context of human-computer interaction. This new approach uses gaze passively in order to improve ...
To form a deep understanding of the present; we need to find and engage history. We present an informal history capture and retrieval mechanism for collaborative, earlystage infor...
Scott R. Klemmer, Michael Thomsen, Ethan Phelps-Go...
Team projects are nowadays common practice in HCI education. This paper focuses on the role of clients and users in team projects in introductory HCI courses. In order to provide ...
Abstract. For autonomy in underwater robotics it is essential to develop context-driven controllers, capable of leading from perception to action without human intervention. One of...
Otar Akanyeti, Maria-Camilla Fiazza, Paolo Fiorini