Sciweavers

1975 search results - page 174 / 395
» Implicit Human Computer Interaction Through Context
Sort
View
136
Voted
FDG
2009
ACM
15 years 10 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
146
Voted
FGR
2000
IEEE
163views Biometrics» more  FGR 2000»
15 years 8 months ago
Tracking Interacting People
A computer vision system for tracking multiple people in relatively unconstrained environments is described. Trackerformed at three levels of abstraction: regions, people and grou...
Stephen J. McKenna, Sumer Jabri, Zoran Duric, Harr...
EWHCI
1993
15 years 8 months ago
The MSM Framework: A Design Space for Multi-Sensori-Motor Systems
One of the new design goals in Human Computer Interaction is to extend the sensory-motor capabilities of computer systems to better match the natural communication means of human b...
Joëlle Coutaz, Laurence Nigay, Daniel Salber
122
Voted
ACMACE
2005
ACM
15 years 9 months ago
Tri-Story as "intuitive cinema" interactive storytelling based on physical action for multi-screen
This paper proposes “intuitive cinema” – a new form of interactive storytelling, which emphasizes user motive and viewpoints, and implements its cinematic expressions based ...
Satoru Tokuhisa, Alice Ding, Masa Inakage
117
Voted
CI
2010
81views more  CI 2010»
15 years 1 months ago
Drama Management and Player Modeling for Interactive Fiction Games
A growing research community is working towards employing drama management components in story-based games. These components gently guide the story towards a narrative arc that imp...
Manu Sharma, Santiago Ontañón, Manis...