Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
A computer vision system for tracking multiple people in relatively unconstrained environments is described. Trackerformed at three levels of abstraction: regions, people and grou...
Stephen J. McKenna, Sumer Jabri, Zoran Duric, Harr...
One of the new design goals in Human Computer Interaction is to extend the sensory-motor capabilities of computer systems to better match the natural communication means of human b...
This paper proposes “intuitive cinema” – a new form of interactive storytelling, which emphasizes user motive and viewpoints, and implements its cinematic expressions based ...
A growing research community is working towards employing drama management components in story-based games. These components gently guide the story towards a narrative arc that imp...