In this paper we present the MapMover project as a case study into the use and design of an interactive system for collective expression. Informed by analysis and reflection we ad...
Ambiguity is usually considered anathema in Human Computer Interaction. We argue, in contrast, that it is a resource for design that can be used to encourage close personal engage...
In this paper we show that financial information can be used to sense many aspects of human activity. This simple technique gives people information about their daily lives, is ea...
Julia Schwarz, Jennifer Mankoff, H. Scott Matthews
This paper describes a system that allows users who obtain a “wearable ID key” to personalize dynamically ubiquitous computers by simply touching them. We call the concept of ...
One fundamental challenge for the design of the interactive systems of the future is to invent and design environments and cultures in which humans can express themselves and enga...