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» Implicit Human Computer Interaction Through Context
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CHI
2007
ACM
15 years 9 months ago
Converging on a science of design through the synthesis of design methodologies
The goals of this workshop are: (1) to bring together the community of researchers who are exploring innovative design theories and different design methodologies; (2) to evaluate...
Gerhard Fischer, Elisa Giaccardi, Yunwen Ye, Chris...
98
Voted
AIED
2009
Springer
14 years 7 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
PCM
2001
Springer
223views Multimedia» more  PCM 2001»
15 years 1 months ago
VizWear: Toward Human-Centered Interaction through Wearable Vision and Visualization
Abstract. In this paper, we discuss the development of wearable systems which we collectively term VizWear. Vision plays an important role in both people's and computers'...
Takeshi Kurata, Takashi Okuma, Masakatsu Kourogi, ...
ISWC
1999
IEEE
15 years 1 months ago
The Conference Assistant: Combining Context-Awareness with Wearable Computing
We describe the Conference Assistant, a prototype mobile, context-aware application that assists conference attendees. We discuss the strong relationship between context-awareness...
Anind K. Dey, Daniel Salber, Gregory D. Abowd, Mas...
CHI
2010
ACM
15 years 4 months ago
Improving social game engagement on facebook through enhanced socio-contextual information
In this paper we describe the results of a controlled study of a social game, Magpies, which was built on the Facebook Online Social Network (OSN) and enhanced with contextual soc...
Ben Kirman, Shaun Lawson, Conor Linehan, Francesco...