Sciweavers

1975 search results - page 207 / 395
» Implicit Human Computer Interaction Through Context
Sort
View
ICCHP
2010
Springer
15 years 2 months ago
Synote: Accessible and Assistive Technology Enhancing Learning for All Students
Abstract. Although manual transcription and captioning can increase the accessibility of multimedia for deaf students it is rarely provided in educational contexts in the UK due to...
Mike Wald
HCI
2009
15 years 2 months ago
Supporting Multidisciplinary Teams and Early Design Stages Using Storyboards
Current tools for multidisciplinary teams in user-centered software engineering (UCSE) provide little support for the different approaches of the various disciplines in the project...
Mieke Haesen, Jan Meskens, Kris Luyten, Karin Coni...
HCI
2011
14 years 7 months ago
Designing Pervasive Games for Learning
Pervasive games have been proposed as a suitable way to support learning, especially in places rich in information, as for example museums and cultural heritage sites. This paper r...
Carmelo Ardito, Rosa Lanzilotti, Dimitris Raptis, ...
ACHI
2009
IEEE
15 years 11 months ago
From Isolation to Communication: A Case Study Evaluation of Robot Assisted Play for Children with Autism with a Minimally Expres
– The general context of the work presented in this paper is assistive robotics with our long-term aim to support children with autism. This paper is part of the Aurora project t...
Ben Robins, Kerstin Dautenhahn, Paul Dickerson
ACMDIS
2006
ACM
15 years 10 months ago
DJs' perspectives on interaction and awareness in nightclubs
Several researchers have recently proposed technology for crowd-and-DJ interactions in nightclub environments. However, these attempts have not always met with success. In order t...
Carrie Gates, Sriram Subramanian, Carl Gutwin