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» Implicit Human Computer Interaction Through Context
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VVS
2000
IEEE
171views Visualization» more  VVS 2000»
15 years 8 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
MUM
2004
ACM
99views Multimedia» more  MUM 2004»
15 years 9 months ago
The Road Rager: making use of traffic encounters in a mobile multiplayer game
We present Road Rager, a prototype built in order to explore our hypothesis that proximity and a possibility to identify other players during temporary encounters could spur socia...
Liselott Brunnberg
BMCBI
2007
114views more  BMCBI 2007»
15 years 4 months ago
Mining and state-space modeling and verification of sub-networks from large-scale biomolecular networks
Background: Biomolecular networks dynamically respond to stimuli and implement cellular function. Understanding these dynamic changes is the key challenge for cell biologists. As ...
Xiaohua Hu, Fang-Xiang Wu
COST
2010
Springer
194views Multimedia» more  COST 2010»
14 years 10 months ago
The MultiLis Corpus - Dealing with Individual Differences in Nonverbal Listening Behavior
Abstract. Computational models that attempt to predict when a virtual human should backchannel are often based on the analysis of recordings of face-to-face conversations between h...
Iwan de Kok, Dirk Heylen
CHI
2009
ACM
16 years 4 months ago
Design of haptic interfaces for therapy
Touch is fundamental to our emotional well-being. Medical science is starting to understand and develop touch-based therapies for autism spectrum, mood, anxiety and borderline dis...
Cati Vaucelle, Leonardo Bonanni, Hiroshi Ishii