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» Implicit Human Computer Interaction Through Context
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CGVR
2006
15 years 5 months ago
Software and Methods for Motion Capture and Tracking in Animation
ended abstract details previous methods for motion tracking and capture in 3D animation and in particular that of hand motion tracking and capture. Our research aims to enable ges...
Joan V. Condell, George Moore, John Moore
HUC
2004
Springer
15 years 9 months ago
The Iterative Design Process of a Location-Aware Device for Group Use
Abstract. We present our approach to the design of two generations of outdoors device that enable visitors to view 3D historical reconstructions when exploring present day sites. R...
Holger Schnädelbach, Boriana Koleva, Michael ...
CHI
2008
ACM
16 years 4 months ago
DRAGON: a direct manipulation interface for frame-accurate in-scene video navigation
We present DRAGON, a direct manipulation interaction technique for frame-accurate navigation in video scenes. This technique benefits tasks such as professional and amateur video ...
Thorsten Karrer, Malte Weiss, Eric Lee, Jan Borche...
GRAPHITE
2004
ACM
15 years 9 months ago
Understanding next-generation VR: classifying commodity clusters for immersive virtual reality
Commodity clusters offer the ability to deliver higher performance computer graphics at lower prices than traditional graphics supercomputers. Immersive virtual reality systems de...
Alexander Streit, Ruth Christie, Andy Boud
CHI
2010
ACM
15 years 10 months ago
Worlds of information: designing for engagement at a public multi-touch display
In designing for engagement at a public multi-touch installation, we identified supporting multiple users and allowing for gradual discovery as challenges. In this paper, we prese...
Giulio Jacucci, Ann Morrison, Gabriela T. Richard,...