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» Implicit Human Computer Interaction Through Context
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177
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CCECE
2006
IEEE
15 years 9 months ago
A Dynamic Associative E-Learning Model based on a Spreading Activation Network
Presenting information to an e-learning environment is a challenge, mostly, because ofthe hypertextlhypermedia nature and the richness ofthe context and information provides. This...
Phongchai Nilas, Nilamit Nilas, Somsak Mitatha
132
Voted
ACMACE
2007
ACM
15 years 7 months ago
Remote augmented reality for multiple players over network
Augmented Reality (AR) in multimedia gaming is a dynamic and exciting field of research. One of the challenges is to have multiple users interacting in the networked augmented rea...
Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, ...
121
Voted
CHI
2009
ACM
16 years 4 months ago
Body and mind: a study of avatar personalization in three virtual worlds
An increasingly large number of users connect to virtual worlds on a regular basis to conduct activities ranging from gaming to business meetings. In all these worlds, users proje...
Nicolas Ducheneaut, Ming-Hui Wen, Nicholas Yee, Gr...
111
Voted
CHI
2009
ACM
16 years 4 months ago
Supporting the creation of hybrid museum experiences
This paper presents the evolution of a tool to support the rapid prototyping of hybrid museum experiences by domain professionals. The developed tool uses visual markers to associ...
Boriana Koleva, Stefan Rennick Egglestone, Holger ...
121
Voted
CHI
2009
ACM
16 years 4 months ago
TypeRight: a keyboard with tactile error prevention
TYPERIGHT is a new tactile input device for text entry. It combines the advantages of tactile feedback with error prevention methods of word processors. TYPERIGHT extends the stan...
Alexander Hoffmann, Daniel Spelmezan, Jan O. Borch...