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» Implicit Human Computer Interaction Through Context
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CONEXT
2008
ACM
15 years 5 months ago
Is there life in Second Life?
Abstract: Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Unde...
Matteo Varvello, Fabio Picconi, Christophe Diot, E...
126
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AIIDE
2006
15 years 4 months ago
Normative Echoes: Use and Manipulation of Player Generated Content by Communities of NPCs
Normative Echoes is an interactive installation that explores ways to combine player-created content with procedural content. Animated autonomous agents inhabit virtual islands on...
Eric Baumer, Bill Tomlinson, Man Lok Yau, Thomas A...
138
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IJMMS
1998
153views more  IJMMS 1998»
15 years 3 months ago
Brahms: simulating practice for work systems design
A continuing problem in business today is the design of human-computer systems that respect how work actually gets done. The overarching context of work consists of activities, wh...
William J. Clancey, Patricia Sachs, Maarten Sierhu...
WIKIS
2009
ACM
15 years 8 months ago
SAVVY Wiki: a context-oriented collaborative knowledge management system
This paper presents a new Wiki called SAVVY Wiki that realizes context-oriented, collective and collaborative knowledge management environments that are able to reflect users’ i...
Takafumi Nakanishi, Koji Zettsu, Yutaka Kidawara, ...
154
Voted
IROS
2009
IEEE
142views Robotics» more  IROS 2009»
15 years 10 months ago
Phoneme acquisition model based on vowel imitation using Recurrent Neural Network
- A phoneme-acquisition system was developed using a computational model that explains the developmental process of human infants in the early period of acquiring language. There a...
Hisashi Kanda, Tetsuya Ogata, Toru Takahashi, Kazu...