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» Implicit Human Computer Interaction Through Context
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MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 2 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
ISWC
2003
IEEE
15 years 2 months ago
First Steps Towards Handheld Augmented Reality
In this paper we describe the first stand-alone Augmented Reality (AR) system with self-tracking running on an unmodified personal digital assistant (PDA) with a commercial camera...
Daniel Wagner, Dieter Schmalstieg
MM
2003
ACM
140views Multimedia» more  MM 2003»
15 years 2 months ago
Looking into video frames on small displays
With the growing popularity of personal digital assistants and smart phones, people have become enthusiastic to watch videos through these mobile devices. However, a crucial chall...
Xin Fan, Xing Xie, He-Qin Zhou, Wei-Ying Ma
BCSHCI
2008
14 years 11 months ago
Enabling storytelling by Aphasics in an augmented home environment
We present the design of a system for Aphasics that assist them in storytelling. Storytelling, in the sense of being able to relate recent and past experiences to relevant others,...
Abdullah Al Mahmud, Dzmitry Aliakseyeu, Jean-Berna...
HAPTICS
2005
IEEE
15 years 3 months ago
Selective Stimulation to Superficial Mechanoreceptors by Temporal Control of Suction Pressure
In this paper we propose a new set of primitives to realize a large-area covering realistic tactile display. They stimulate the skin surface with suction pressure (SPS method) as ...
Yasutoshi Makino, Hiroyuki Shinoda