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» Implicit Training of Virtual Agents
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119
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AIIDE
2006
14 years 11 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
81
Voted
PCM
2001
Springer
169views Multimedia» more  PCM 2001»
15 years 1 months ago
Emotion Detection from Speech to Enrich Multimedia Content
The paper describes an experimental study on the detection of emotion from speech. As computer based characters such as avatars and virtual chat faces become more common, the use ...
Feng Yu, Eric Chang, Ying-Qing Xu, Heung-Yeung Shu...
AGENTS
2000
Springer
15 years 1 months ago
Automated assistants to aid humans in understanding team behaviors
Multi-agent teamwork is critical in a large number of agent applications, including training, education, virtual enterprises and collective robotics. Tools that can help humans an...
Taylor Raines, Milind Tambe, Stacy Marsella
86
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AIED
2005
Springer
15 years 3 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
SIMVIS
2007
14 years 11 months ago
Development of a Mixed Reality Device for Interactive On-Site Geo-visualization
This paper reports on the development of a novel mixed reality I/O device tailored to the requirements of interaction with geo-spatial data in the immediate environment of the use...
Volker Paelke, Claus Brenner