In this work we try to bridge the gap often encountered by researchers who find themselves with few or no labeled examples from their desired target domain, yet still have access ...
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
With the growing needs of information sharing and exchange, MHEG-6(Multimedia Hypermedia information coding Expert Group - part 6) standard is defined so as to provide the interna...
Internet based services, particularly asynchronous communication services, offer an environment suited to the rise of knowledge communities. Knowledge communities, or invisible co...
Performing sensitive online transactions using computers found in cybercaf´es and public libraries is risky. The untrusted nature of these machines creates a target rich environm...
Ravi Chandra Jammalamadaka, Timothy W. van der Hor...