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ATAL
2011
Springer
13 years 9 months ago
Quality-bounded solutions for finite Bayesian Stackelberg games: scaling up
The fastest known algorithm for solving General Bayesian Stackelberg games with a finite set of follower (adversary) types have seen direct practical use at the LAX airport for o...
Manish Jain, Christopher Kiekintveld, Milind Tambe
ISM
2005
IEEE
159views Multimedia» more  ISM 2005»
15 years 3 months ago
Avatar-centric Risk Evaluation
Hazard detection and prevention of natural and manmade disasters at critical civil infrastructure is becoming increasingly important. Recent events, such as earthquakes and terror...
Maria-Cruz Villa-Uriol, Falko Kuester, Oscar Garc&...
CAV
2007
Springer
98views Hardware» more  CAV 2007»
15 years 3 months ago
UPPAAL-Tiga: Time for Playing Games!
In 2005 we proposed the first efficient on-the-fly algorithm for solving games based on timed game automata with respect to reachability and safety properties. The first prototy...
Gerd Behrmann, Agnès Cougnard, Alexandre Da...
SMC
2010
IEEE
193views Control Systems» more  SMC 2010»
14 years 7 months ago
A cooperative approach for handshake detection based on body sensor networks
The handshake gesture is an important part of the social etiquette in many cultures. It lies at the core of many human interactions, either in formal or informal settings: exchangi...
Antonio Augimeri, Giancarlo Fortino, Manoj R. Rege...
AIIDE
2008
14 years 11 months ago
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games
We introduce the ALeRT (Action-dependent Learning Rates with Trends) algorithm that makes two modifications to the learning rate and one change to the exploration rate of traditio...
Maria Cutumisu, Duane Szafron, Michael H. Bowling,...