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ICML
2008
IEEE
15 years 10 months ago
Sample-based learning and search with permanent and transient memories
We present a reinforcement learning architecture, Dyna-2, that encompasses both samplebased learning and sample-based search, and that generalises across states during both learni...
David Silver, Martin Müller 0003, Richard S. ...
GLOBECOM
2007
IEEE
15 years 3 months ago
A Congestion-Only Charging Mechanism for Multiplayer Gaming in Differentiated Services Networks
— In future networks based on the Differentiated Services (DiffServ) architecture, users may be provided with the opportunity to choose their Assured Forwarding (AF) class. Users...
Brian Carrig, David Denieffe, John Murphy
ICRA
2002
IEEE
123views Robotics» more  ICRA 2002»
15 years 2 months ago
Sensor Fusion of Structure-from-Motion, Bathymetric 3D, and Beacon-Based Navigation Modalities
This paper describes an approach for the fusion of 3D data underwater obtained from multiple sensing modalities. In particular, we examine the combination of imagebased Structure-...
Hanumant Singh, Garbis Salgian, Ryan Eustice, Robe...
ICGA
2007
157views Optimization» more  ICGA 2007»
14 years 9 months ago
Computing "Elo Ratings" of Move Patterns in the Game of Go
Abstract. Move patterns are an essential method to incorporate domain knowledge into Go-playing programs. This paper presents a new Bayesian technique for supervised learning of su...
Rémi Coulom
GLOBECOM
2010
IEEE
14 years 7 months ago
Cooperation Stimulation in Cognitive Networks Using Indirect Reciprocity Game Modelling
In cognitive networks, since nodes generally belong to different authorities and pursue different goals, they will not cooperate with others unless cooperation can improve their ow...
Yan Chen, K. J. Ray Liu