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» Improve a Game Board based on Cultural Algorithms
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JUCS
2007
133views more  JUCS 2007»
14 years 9 months ago
Building Immersive Conversation Environment Using Locomotive Interactive Character
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...
Rai Chan, Junichi Hoshino
STOC
2004
ACM
158views Algorithms» more  STOC 2004»
15 years 9 months ago
Collective asynchronous reading with polylogarithmic worst-case overhead
The Collect problem for an asynchronous shared-memory system has the objective for the processors to learn all values of a collection of shared registers, while minimizing the tot...
Bogdan S. Chlebus, Dariusz R. Kowalski, Alexander ...
AFRIGRAPH
2009
ACM
15 years 1 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage
CORR
2010
Springer
197views Education» more  CORR 2010»
14 years 8 months ago
Hedonic Coalition Formation for Distributed Task Allocation among Wireless Agents
—Autonomous wireless agents such as unmanned aerial vehicles, mobile base stations, or self-operating wireless nodes present a great potential for deployment in next-generation w...
Walid Saad, Zhu Han, Tamer Basar, Mérouane ...
CORR
2011
Springer
164views Education» more  CORR 2011»
14 years 29 days ago
Online Strategies for Intra and Inter Provider Service Migration in Virtual Networks
Network virtualization allows one to build dynamic distributed systems in which resources can be dynamically allocated at locations where they are most useful. In order to fully e...
Dushyant Arora, Marcin Bienkowski, Anja Feldmann, ...