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DAC
2008
ACM
15 years 10 months ago
Control theory-based DVS for interactive 3D games
We propose a control theory-based dynamic voltage scaling (DVS) algorithm for interactive 3D game applications running on batterypowered portable devices. Using this scheme, we pe...
Yan Gu, Samarjit Chakraborty
ATAL
2007
Springer
15 years 3 months ago
A computational characterization of multiagent games with fallacious rewards
Agents engaged in noncooperative interaction may seek to achieve a Nash equilibrium; this requires that agents be aware of others’ rewards. Misinformation about rewards leads to...
Ariel D. Procaccia, Jeffrey S. Rosenschein
ICC
2007
IEEE
160views Communications» more  ICC 2007»
15 years 3 months ago
Adaptive Game-Based Radio Spectrum Allocation in Doubly Selective Fading Channels
— For cognitive radio networks, a popular approach to dynamic spectrum allocation (DSA) is game theoretic, which improves spectrum efficiency in a distributed manner. In a doubl...
Duo Zhang, Zhi Tian
VLSID
2004
IEEE
212views VLSI» more  VLSID 2004»
15 years 9 months ago
On Design and Implementation of an Embedded Automatic Speech Recognition System
We present a new design of an Embedded Speech Recognition System. It combines the aspects of both hardware and software design to implement a speaker dependent, isolated word, sma...
Sujay Phadke, Rhishikesh Limaye, Siddharth Verma, ...
NETGAMES
2004
ACM
15 years 2 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...