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TPCG
2003
IEEE
15 years 2 months ago
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
In games, entertainment, medical and architectural applications, the creation of populated virtual city environments has recently become widespread. In this paper we want to provi...
Céline Loscos, David Marchal, Alexandre Mey...
GAMEON
2000
14 years 11 months ago
Emotional States and Realistic Agent Behaviour
In this paper we discuss some of the relations between cognition and emotion as exemplified by a particular type of agent architecture, the CogAff agent architecture. We outline a...
Matthias Scheutz, Aaron Sloman, Brian Logan
72
Voted
VVEIS
2007
14 years 10 months ago
Transformation of BPMN Models for Behaviour Analysis
Abstract. In industry, many business processes are modelled and stored in Enterprise Information Systems (EIS). Tools supporting the verification and validation of business process...
Ivo Raedts, Marija Petkovic, Yaroslav S. Usenko, J...
JIS
2007
129views more  JIS 2007»
14 years 9 months ago
Employing log metrics to evaluate search behaviour and success: case study BBC search engine
Argues that metrics can be generated from search transactional Web logs that can help evaluate search engine effectiveness. Search logs from the BBC Website were analysed and metr...
Paul Huntington, David Nicholas, Hamid R. Jamali M...
FUIN
2007
84views more  FUIN 2007»
14 years 9 months ago
Observation Based System Security
A formal model for description of passive and active timing attacks is presented, studied and compared with other security concepts. It is based on a timed process algebra and on a...
Damas P. Gruska