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IWEC
2007
14 years 11 months ago
Using Narrative Cases to Author Interactive Story Content
Interactive storytelling is a rapidly emerging field that tries to reconcile story-like experiences with user control. These forces oppose each other, as story implies predetermin...
Ivo Swartjes
CORR
2010
Springer
124views Education» more  CORR 2010»
14 years 9 months ago
Mimicking the Behaviour of Idiotypic AIS Robot Controllers Using Probabilistic Systems
Previous work has shown that robot navigation systems that employ an architecture based upon the idiotypic network theory of the immune system have an advantage over control techn...
Amanda M. Whitbrook, Uwe Aickelin, Jonathan M. Gar...
CORR
2010
Springer
126views Education» more  CORR 2010»
14 years 9 months ago
The Use of Probabilistic Systems to Mimic the Behaviour of Idiotypic AIS Robot Controllers
Previous work has shown that robot navigation systems that employ an architecture based upon the idiotypic network theory of the immune system have an advantage over control techn...
Amanda M. Whitbrook, Uwe Aickelin, Jonathan M. Gar...
PAKDD
2009
ACM
72views Data Mining» more  PAKDD 2009»
15 years 4 months ago
A Multi-resolution Approach for Atypical Behaviour Mining
Atypical behaviours are the basis of a valuable knowledge in domains related to security (e.g. fraud detection for credit card [1], cyber security [4] or safety of critical systems...
Alice Marascu, Florent Masseglia
GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
14 years 10 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...