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CGF
2010
141views more  CGF 2010»
14 years 8 months ago
A Survey of Procedural Noise Functions
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
FUIN
2010
136views more  FUIN 2010»
14 years 8 months ago
Modeling Biology using Generic Reactive Animation
Abstract. Complex biological systems involve incorporated behaviors of numerous processes, mechanisms and objects. However, experimental analysis, by its nature, divides biological...
Yaki Setty, Irun R. Cohen, David Harel
CVPR
2011
IEEE
14 years 6 months ago
Real Time Head Pose Estimation with Random Regression Forests
Fast and reliable algorithms for estimating the head pose are essential for many applications and higher-level face analysis tasks. We address the problem of head pose estimation ...
Gabriele Fanelli, Juergen Gall, Luc VanGool
ACSC
2010
IEEE
14 years 5 months ago
Efficient contour line labelling for terrain modelling
Terrains are an essential part of outdoor environments. Terrain models are important for computer games and applications in architecture, urban design and archaeology. A popular a...
Xin Xie, Burkhard Wünsche
BMCBI
2010
121views more  BMCBI 2010»
14 years 5 months ago
G-stack modulated probe intensities on expression arrays - sequence corrections and signal calibration
Background: The brightness of the probe spots on expression microarrays intends to measure the abundance of specific mRNA targets. Probes with runs of at least three guanines (G) ...
Mario Fasold, Peter F. Stadler, Hans Binder
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