We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
We introduce a computational framework for discovering regular or repeated geometric structures in 3D shapes. We describe and classify possible regular structures and present an e...
Mark Pauly, Niloy J. Mitra, Johannes Wallner, Helm...
We consider the distributed control of a network of heterogeneous agents with double integrator dynamics to maintain a rigid formation in 1D. The control signal at a vehicle is all...
This paper describes Automatic Pool Allocation, a transformation framework that segregates distinct instances of heap-based data structures into seperate memory pools and allows h...
Background: The small sample sizes often used for microarray experiments result in poor estimates of variance if each gene is considered independently. Yet accurately estimating v...
Maureen A. Sartor, Craig R. Tomlinson, Scott C. We...