Any architectural optimization aims at satisfying the end user. However, modern architectures execute with little to no knowledge about the individual user. If architectures could...
Alex Shye, Yan Pan, Benjamin Scholbrock, J. Scott ...
Classic evaluation methods of believable agents are time-consuming because they involve many human to judge agents. They are well suited to validate work on new believable behavio...
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
A growing research community is working towards employing drama management components in story-based games. These components gently guide the story towards a narrative arc that imp...
Purpose – This paper aims to report on the results of an analysis of the computer security problem space, to suggest the areas with highest potential for making progress in the ...