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AIPS
1994
14 years 11 months ago
Human Frontal Lobes and AI Planning Systems
This paper presents an AI model of integrated planning and reaction based on neuropsychological theories of similar human behavior. The model forges a link between frontal lobe mo...
Richard Levinson
AIIDE
2009
14 years 10 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
HUC
2003
Springer
15 years 2 months ago
Inferring High-Level Behavior from Low-Level Sensors
Abstract. We present a method of learning a Bayesian model of a traveler moving through an urban environment. This technique is novel in that it simultaneously learns a unified mo...
Donald J. Patterson, Lin Liao, Dieter Fox, Henry A...
IEEEARES
2010
IEEE
15 years 4 months ago
Security and Usability: Analysis and Evaluation
Abstract—The differences between the fields of HumanComputer Interaction and Security (HCISec) and HumanComputer Interaction (HCI) have not been investigated very closely. Many ...
Ronald Kainda, Ivan Flechais, A. W. Roscoe
HCI
2009
14 years 7 months ago
Modeling Human Actors in an Intelligent Automated Warehouse
Warehouse automation has progressed at a rapid pace over the last decade. While the tendency has been to implement fully automated solutions, most warehouses today exist as a mixtu...
Davy Preuveneers, Yolande Berbers