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MIG
2009
Springer
15 years 4 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
CORR
2004
Springer
104views Education» more  CORR 2004»
14 years 9 months ago
Near Rationality and Competitive Equilibria in Networked Systems
A growing body of literature in networked systems research relies on game theory and mechanism design to model and address the potential lack of cooperation between self-intereste...
Nicolas Christin, Jens Grossklags, John Chuang
AIMSA
2008
Springer
15 years 4 months ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini
ETRA
2010
ACM
178views Biometrics» more  ETRA 2010»
15 years 2 months ago
Biometric identification via an oculomotor plant mathematical model
There has been increased interest in reliable, non-intrusive methods of biometric identification due to the growing emphasis on security and increasing prevalence of identity thef...
Oleg V. Komogortsev, Sampath Jayarathna, Cecilia R...
CORR
2007
Springer
111views Education» more  CORR 2007»
14 years 9 months ago
A New Perspective on Multi-user Power Control Games in Interference Channels
This paper considers the problem of how to allocate power among competing users sharing a frequency-selective interference channel. We model the interaction between these selfish ...
Yi Su, Mihaela van der Schaar