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CVPR
2004
IEEE
15 years 11 months ago
Value Directed Learning of Gestures and Facial Displays
This paper presents a method for learning decision theoretic models of facial expressions and gestures from video data. We consider that the meaning of a facial display or gesture...
Jesse Hoey, James J. Little
ICPR
2010
IEEE
14 years 9 months ago
Concensus of Self-features for Nonverbal Behavior Analysis
Abstract. One of the key challenge in social behavior analysis is to automatically discover the subset of features relevant to a specific social signal (e.g., backchannel feedback...
Derya Ozkan, Louis-Philippe Morency
CGI
2004
IEEE
15 years 1 months ago
From Continuous to Discrete Games
Computer games follow a scheme of continuous simulation, coupling the rendering phase and the simulation phase. That way of operation has disadvantages that can be avoided using a...
Inmaculada García, Ramón Mollá...
CHI
2011
ACM
14 years 1 months ago
Improving the safety of homeless young people with mobile phones: values, form and function
By their pervasiveness and by being worn on our bodies, mobile phones seem to have become intrinsic to safety. To examine this proposition, 43 participants, from four stakeholder ...
Jill Palzkill Woelfer, Amy Iverson, David G. Hendr...
MVA
2007
193views Computer Vision» more  MVA 2007»
14 years 11 months ago
A Video Motion Capture System for Interactive Games
This paper presents a method for markerless human motion capture using a single camera. It uses tree-based filtering to efficiently propagate a probability distribution over pos...
Ryuzo Okada, Nobuhiro Kondoh, Björn Stenger