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PG
2003
IEEE
15 years 2 months ago
Physical Touch-Up of Human Motions
Many popular motion editing methods do not take physical principles into account potentially producing implausible motions. This paper introduces an efficient method for touching...
Hyun Joon Shin, Lucas Kovar, Michael Gleicher
87
Voted
AI
2002
Springer
14 years 9 months ago
Improving heuristic mini-max search by supervised learning
This article surveys three techniques for enhancing heuristic game-tree search pioneered in the author's Othello program Logistello, which dominated the computer Othello scen...
Michael Buro
COLING
2010
14 years 4 months ago
Discriminant Ranking for Efficient Treebanking
Treebank annotation is a labor-intensive and time-consuming task. In this paper, we show that a simple statistical ranking model can significantly improve treebanking efficiency b...
Yi Zhang 0003, Valia Kordoni
63
Voted
ATAL
2008
Springer
14 years 11 months ago
GS3 and Tartanian: game theory-based heads-up limit and no-limit Texas Hold'em poker-playing programs
We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
ICCS
2007
Springer
15 years 3 months ago
Learning Common Outcomes of Communicative Actions Represented by Labeled Graphs
We build a generic methodology based on learning and reasoning to detect specific attitudes of human agents and patterns of their interactions. Human attitudes are determined in te...
Boris Galitsky, Boris Kovalerchuk, Sergei O. Kuzne...