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SIGMOD
2010
ACM
262views Database» more  SIGMOD 2010»
15 years 3 months ago
K-nearest neighbor search for fuzzy objects
The K-Nearest Neighbor search (kNN) problem has been investigated extensively in the past due to its broad range of applications. In this paper we study this problem in the contex...
Kai Zheng, Gabriel Pui Cheong Fung, Xiaofang Zhou
SAC
2009
ACM
15 years 3 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
GECCO
2009
Springer
258views Optimization» more  GECCO 2009»
15 years 3 months ago
Evolutionary learning of local descriptor operators for object recognition
Nowadays, object recognition is widely studied under the paradigm of matching local features. This work describes a genetic programming methodology that synthesizes mathematical e...
Cynthia B. Pérez, Gustavo Olague
ICVS
2001
Springer
15 years 3 months ago
A Modular Software Architecture for Real-Time Video Processing
An increasing number of computer vision applications require on-line processing of data streams, preferably in real-time. This trend is fueled by the mainstream availability of low...
Alexandre R. J. François, Gérard G. ...
RT
2001
Springer
15 years 3 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...