—In this paper, we propose a quasi-static scheduling (QSS) method applicable to actor-oriented SystemC designs. QSS determines a schedule where several static schedules are combi...
In this demonstration, we show three interrelated tools intended to improve different aspects of the quality of data warehouse solutions. Firstly, the deductive object manager Con...
Michael Gebhardt, Matthias Jarke, Manfred A. Jeusf...
Abstract. This position paper introduces the motivation and preliminary implementation issues of a distributed simulation middleware designed to increase the performance and speed-...
We study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routi...
This article deals with TakTuk, a middleware that deploys efficiently parallel remote executions on large scale grids (thousands of nodes). This tool is mostly intended for intera...