In most operating systems, the handling of interrupts is typically performed within the address space of the kernel. Moreover, interrupt handlers are invoked asynchronously during...
Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
Advances in VLSI technology will enable chips with over a billion transistors within the next decade. Unfortunately, the centralized-resource architectures of modern microprocesso...
Walter Lee, Rajeev Barua, Matthew Frank, Devabhakt...
We consider the problem of scheduling tasks with unpredictable service times on distinct processing nodes so as to meet a real-time deadline, given that all communication among no...
We study the conditional sojourn time distributions of processor sharing (PS), foreground background processor sharing (FBPS) and shortest remaining processing time first (SRPT) s...