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AIIDE
2008
15 years 2 months ago
TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games
Tactical Agent Personality (TAP) is a modeling concept to capture tactical patterns in game agents, based on a personality concept introduced by Tan and Cheng (2007), to allow beh...
Chek Tien Tan, Ho-Lun Cheng
AIIDE
2008
15 years 2 months ago
Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games
We introduce the ALeRT (Action-dependent Learning Rates with Trends) algorithm that makes two modifications to the learning rate and one change to the exploration rate of traditio...
Maria Cutumisu, Duane Szafron, Michael H. Bowling,...
AIPS
2007
15 years 2 months ago
Online Planning for Resource Production in Real-Time Strategy Games
Planning in domains with temporal and numerical properties is an important research problem. One application of this is the resource production problem in real-time strategy (RTS)...
Hei Chan, Alan Fern, Soumya Ray, Nick Wilson, Chri...
ATAL
2006
Springer
15 years 3 months ago
Learning to commit in repeated games
Learning to converge to an efficient, i.e., Pareto-optimal Nash equilibrium of the repeated game is an open problem in multiagent learning. Our goal is to facilitate the learning ...
Stéphane Airiau, Sandip Sen
GECCO
2006
Springer
189views Optimization» more  GECCO 2006»
15 years 3 months ago
Game theory as a new paradigm for phenotype characterization of genetic algorithms
In this paper, it is presented a new way to characterize the phenotype in the context of Genetic Algorithms through the use of Game Theory as a theoretical foundation to define a ...
Otávio Noura Teixeira, Artur Noura Teixeira...