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NETGAMES
2004
ACM
15 years 9 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
SENSYS
2004
ACM
15 years 9 months ago
Hardware design experiences in ZebraNet
The enormous potential for wireless sensor networks to make a positive impact on our society has spawned a great deal of research on the topic, and this research is now producing ...
Pei Zhang, Christopher M. Sadler, Stephen A. Lyon,...
HIPEAC
2009
Springer
15 years 8 months ago
Revisiting Cache Block Superloading
Abstract. Technological advances and increasingly complex and dynamic application behavior argue for revisiting mechanisms that adapt logical cache block size to application charac...
Matthew A. Watkins, Sally A. McKee, Lambert Schael...
COLT
1999
Springer
15 years 8 months ago
Beating the Hold-Out: Bounds for K-fold and Progressive Cross-Validation
The empirical error on a test set, the hold-out estimate, often is a more reliable estimate of generalization error than the observed error on the training set, the training estim...
Avrim Blum, Adam Kalai, John Langford
DAS
2008
Springer
15 years 6 months ago
Towards Whole-Book Recognition
We describe experimental results for unsupervised recognition of the textual contents of book-images using fully automatic mutual-entropy-based model adaptation. Each experiment s...
Pingping Xiu, Henry S. Baird