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ICDCS
2012
IEEE
13 years 4 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
HPCA
1998
IEEE
15 years 5 months ago
Comparative Evaluation of Latency Tolerance Techniques for Software Distributed Shared Memory
A key challenge in achieving high performance on software DSM systems is overcoming their relatively large communication latencies. In this paper, we consider two techniques which...
Todd C. Mowy, Charles Q. C. Chan, Adley K. W. Lo
ICCAD
1998
IEEE
109views Hardware» more  ICCAD 1998»
15 years 5 months ago
CORDS: hardware-software co-synthesis of reconfigurable real-time distributed embedded systems
Field programmable gate arrays (FPGAs) are commonly used in embedded systems. Although it is possible to reconfigure some FPGAs while an embedded system is operational, this featu...
Robert P. Dick, Niraj K. Jha
ICRA
1998
IEEE
121views Robotics» more  ICRA 1998»
15 years 5 months ago
Registering, Integrating and Building CAD Models from Range Data
In this paper, we introduce two methods for the registration of multiple range images when a prior estimate of the transformationbetween views is not available and the overlap bet...
Ruigang Yang, Peter K. Allen
RT
1999
Springer
15 years 5 months ago
Real-Time Rendering of Real World Environments
: One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the wor...
David K. McAllister, Lars S. Nyland, Voicu Popescu...