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CEC
2010
IEEE
14 years 10 months ago
Applying cooperative coevolution to compete in the 2009 TORCS Endurance World Championship
The TORCS Endurance World Championship is an international competition in which programmers develop and tune their drivers to race against each other using TORCS, a state-of-the-ar...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
MICAI
2005
Springer
15 years 3 months ago
Fuzzeval: A Fuzzy Controller-Based Approach in Adaptive Learning for Backgammon Game
Abstract. In this paper we investigate the effectiveness of applying fuzzy controllers to create strong computer player programs in the domain of backgammon. Fuzzeval, our proposed...
Mikael Heinze, Daniel Ortiz Arroyo, Henrik Legind ...
GROUP
2007
ACM
15 years 1 months ago
Beyond the lan: techniques from network games for improving groupware performance
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
ICA
2010
Springer
14 years 10 months ago
Use of Prior Knowledge in a Non-Gaussian Method for Learning Linear Structural Equation Models
Abstract. We discuss causal structure learning based on linear structural equation models. Conventional learning methods most often assume Gaussianity and create many indistinguish...
Takanori Inazumi, Shohei Shimizu, Takashi Washio
NAACL
2010
14 years 7 months ago
Learning to Link Entities with Knowledge Base
This paper address the problem of entity linking. Specifically, given an entity mentioned in unstructured texts, the task is to link this entity with an entry stored in the existi...
Zhicheng Zheng, Fangtao Li, Minlie Huang, Xiaoyan ...