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ESANN
2008
14 years 11 months ago
Improvement in Game Agent Control Using State-Action Value Scaling
The aim of this paper is to enhance the performance of a reinforcement learning game agent controller, within a dynamic game environment, through the retention of learned informati...
Leo Galway, Darryl Charles, Michaela M. Black
EDM
2009
147views Data Mining» more  EDM 2009»
14 years 7 months ago
Using Dirichlet priors to improve model parameter plausibility
Student modeling is a widely used approach to make inference about a student's attributes like knowledge, learning, etc. If we wish to use these models to analyze and better u...
Dovan Rai, Yue Gong, Joseph Beck
ACL
2007
14 years 11 months ago
Guiding Semi-Supervision with Constraint-Driven Learning
Over the last few years, two of the main research directions in machine learning of natural language processing have been the study of semi-supervised learning algorithms as a way...
Ming-Wei Chang, Lev-Arie Ratinov, Dan Roth
83
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WWW
2007
ACM
15 years 10 months ago
Ontology engineering using volunteer labor
We describe an approach designed to reduce the costs of ontology development through the use of untrained, volunteer knowledge engineers. Results are provided from an experiment i...
Benjamin M. Good, Mark D. Wilkinson
SMC
2007
IEEE
102views Control Systems» more  SMC 2007»
15 years 4 months ago
An improved immune Q-learning algorithm
—Reinforcement learning is a framework in which an agent can learn behavior without knowledge on a task or an environment by exploration and exploitation. Striking a balance betw...
Zhengqiao Ji, Q. M. Jonathan Wu, Maher A. Sid-Ahme...