Disconnection and reconnection are common problems for users of synchronous groupware, but these problems are not easy for developers to handle because of the wide range of scenar...
We build a generic methodology based on learning and reasoning to detect specific attitudes of human agents and patterns of their interactions. Human attitudes are determined in te...
Boris Galitsky, Boris Kovalerchuk, Sergei O. Kuzne...
We describe how to take a set of interaction traces produced by different pairs of players in a two-player repeated game, and combine them into a composite strategy. We provide an...
We explore dynamic shaping to integrate our prior beliefs of the final policy into a conventional reinforcement learning system. Shaping provides a positive or negative artificial...
The performance of supervised learners depends on the presence of a relatively large labeled sample. This paper proposes an automatic ongoing learning system, which is able to inco...