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AAAI
2004
14 years 11 months ago
Learning and Applying Competitive Strategies
Learning reusable sequences can support the development of expertise in many domains, either by improving decisionmaking quality or decreasing execution speed. This paper introduc...
Esther Lock, Susan L. Epstein
77
Voted
CVPR
2010
IEEE
15 years 2 months ago
An Online Approach: Learning-Semantic-Scene-by-Tracking and Tracking-by-Learning-Semantic-Scene
Learning the knowledge of scene structure and tracking a large number of targets are both active topics of computer vision in recent years, which plays a crucial role in surveilla...
Xuan Song, Xiaowei Shao, Huijing Zhao, Jinshi Cui,...
ICML
2001
IEEE
15 years 10 months ago
Constrained K-means Clustering with Background Knowledge
Clustering is traditionally viewed as an unsupervised method for data analysis. However, in some cases information about the problem domain is available in addition to the data in...
Kiri Wagstaff, Claire Cardie, Seth Rogers, Stefan ...
KER
2007
90views more  KER 2007»
14 years 9 months ago
PLTOOL: A knowledge engineering tool for planning and learning
AI planning solves the problem of generating a correct and efficient ordered set of instantiated activities, from a knowledge base of generic actions, which when executed will tra...
Susana Fernández, Daniel Borrajo, Raquel Fu...
92
Voted
CEC
2009
IEEE
15 years 4 months ago
On-line neuroevolution applied to The Open Racing Car Simulator
— The application of on-line learning techniques to modern computer games is a promising research direction. In fact, they can be used to improve the game experience and to achie...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi