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» Improving Lotos Simulation Using Constraint Propagation
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FLAIRS
2004
14 years 11 months ago
Agent-based Players for a First-person Entertainment-based Real-time Artificial Environment
The necessity for improved players and opponents in firstperson entertainment-based real-time artificial environments has inspired our research into artificial game players. We em...
G. Michael Youngblood, Lawrence B. Holder
ISCAS
2002
IEEE
92views Hardware» more  ISCAS 2002»
15 years 2 months ago
Dynamic throughput estimation for wireless multimedia transmission
Dynamic throughput estimation for wireless multimedia transmission is examined in this research. A novel dynamic mapping scheme from measurements of a real-world wireless environm...
Wuttipong Kumwilaisak, C. C. Jay Kuo
P2P
2005
IEEE
112views Communications» more  P2P 2005»
15 years 3 months ago
Randomized Protocols for Duplicate Elimination in Peer-to-Peer Storage Systems
Distributed peer-to-peer systems rely on voluntary participation of peers to effectively manage a storage pool. In such systems, data is generally replicated for performance and a...
Ronaldo A. Ferreira, Murali Krishna Ramanathan, An...
MOBISYS
2004
ACM
15 years 9 months ago
Impact of Radio Irregularity on Wireless Sensor Networks
In this paper, we investigate the impact of radio irregularity on the communication performance in wireless sensor networks. Radio irregularity is a common phenomenon which arises...
Gang Zhou, Tian He, Sudha Krishnamurthy, John A. S...
153
Voted
MASS
2010
353views Communications» more  MASS 2010»
14 years 4 months ago
Trailing mobile sinks: A proactive data reporting protocol for Wireless Sensor Networks
In Wireless Sensor Networks (WSN), data gathering using mobile sinks typically incurs constant propagation of sink location indication messages to guide the direction of data repor...
Xinxin Liu, Han Zhao, Xin Yang, Xiaolin Li, Ning W...