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AAAI
2010
14 years 11 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
CORR
2011
Springer
194views Education» more  CORR 2011»
14 years 1 months ago
Accelerating Reinforcement Learning through Implicit Imitation
Imitation can be viewed as a means of enhancing learning in multiagent environments. It augments an agent’s ability to learn useful behaviors by making intelligent use of the kn...
Craig Boutilier, Bob Price
ECML
2004
Springer
15 years 3 months ago
Batch Reinforcement Learning with State Importance
Abstract. We investigate the problem of using function approximation in reinforcement learning where the agent’s policy is represented as a classifier mapping states to actions....
Lihong Li, Vadim Bulitko, Russell Greiner
ICML
2005
IEEE
15 years 10 months ago
Dynamic preferences in multi-criteria reinforcement learning
The current framework of reinforcement learning is based on maximizing the expected returns based on scalar rewards. But in many real world situations, tradeoffs must be made amon...
Sriraam Natarajan, Prasad Tadepalli
IJCAI
2001
14 years 11 months ago
R-MAX - A General Polynomial Time Algorithm for Near-Optimal Reinforcement Learning
R-max is a very simple model-based reinforcement learning algorithm which can attain near-optimal average reward in polynomial time. In R-max, the agent always maintains a complet...
Ronen I. Brafman, Moshe Tennenholtz