This paper focuses on the design of high performance VR applications. These applications usually involve various I/O devices and complex simulations. A parallel architecture or gri...
This paper presents an unsupervised texture segmentation method, which uses distributions of local binary patterns and pattern contrasts for measuring the similarity of adjacent i...
— We present an active learning algorithm for the problem of body schema learning, i.e. estimating a kinematic model of a serial robot. The learning process is done online using ...
Ruben Martinez-Cantin, Manuel Lopes, Luis Montesan...
Although quality is not easy to evaluate since it is a complex concept compound by different aspects, several properties that make a good object-oriented design have been recogniz...
We discuss the suitability of service-oriented computing for the automotive domain. We present a formal high-level language in which complex automotive activities can be modelled ...