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AIIDE
2009
15 years 6 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
BMCBI
2010
181views more  BMCBI 2010»
15 years 5 months ago
Intensity dependent estimation of noise in microarrays improves detection of differentially expressed genes
Background: In many microarray experiments, analysis is severely hindered by a major difficulty: the small number of samples for which expression data has been measured. When one ...
Amit Zeisel, Amnon Amir, Wolfgang J. Köstler,...
BMCBI
2006
154views more  BMCBI 2006»
15 years 5 months ago
An improved procedure for gene selection from microarray experiments using false discovery rate criterion
Background: A large number of genes usually show differential expressions in a microarray experiment with two types of tissues, and the p-values of a proper statistical test are o...
James J. Yang, Mark C. K. Yang
IJVR
2008
106views more  IJVR 2008»
15 years 5 months ago
Improved View Frustum Culling Technique for Real-Time Virtual Heritage Application
Real-time virtual heritage application is normally executed with a high performance computer system. This is due to the complexity and highly computational cost which makes such sy...
Mohd Shahrizal Sunar, Abdullah Mohd Zin, Tengku M....
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TMI
2008
141views more  TMI 2008»
15 years 5 months ago
Fast Noise Reduction in Computed Tomography for Improved 3-D Visualization
Computed tomography (CT) has a trend towards higher resolution and higher noise. This development has increased the interest in anisotropic smoothing techniques for CT, which aim t...
Michiel Schaap, Arnold M. R. Schilham, Karel J. Zu...