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» Improving Stereo Performance in Regions of Low Texture
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JSW
2008
106views more  JSW 2008»
14 years 9 months ago
Hierarchical Image Segmentation by Structural Content
Image quality loss resulting from artifacts depends on the nature and strength of the artifacts as well as the context or background in which they occur. In order to include the im...
Nathir A. Rawashdeh, Shaun T. Love, Kevin D. Donoh...
ICIP
2004
IEEE
15 years 11 months ago
Layered motion estimation and coding for fully scalable 3d wavelet video coding
This paper proposes a framework of scalable motion estimation and coding with the structure of multi-layers for 3D wavelet video coding. The motion representation consists of mult...
Ruiqin Xiong, Jizheng Xu, Feng Wu, Shipeng Li, Ya-...
ICCV
2003
IEEE
15 years 11 months ago
Highlight Removal by Illumination-Constrained Inpainting
We present a single-image highlight removal method that incorporates illumination-based constraints into image inpainting. Unlike occluded image regions filled by traditional inpa...
Ping Tan, Stephen Lin, Long Quan, Heung-Yeung Shum
ISCA
2008
IEEE
142views Hardware» more  ISCA 2008»
15 years 4 months ago
Improving NAND Flash Based Disk Caches
Flash is a widely used storage device that provides high density and low power, appealing properties for general purpose computing. Today, its usual application is in portable spe...
Taeho Kgil, David Roberts, Trevor N. Mudge
VISUALIZATION
2000
IEEE
15 years 2 months ago
FastSplats: optimized splatting on rectilinear grids
Splatting is widely applied in many areas, including volume, point-based, and image-based rendering. Improvements to splatting, such as eliminating popping and color bleeding, occ...
Jian Huang, Roger Crawfis, Naeem Shareef, Klaus Mu...