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» Improving Stereo Performance in Regions of Low Texture
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ECCV
2008
Springer
15 years 11 months ago
Shadows in Three-Source Photometric Stereo
Shadows are one of the most significant difficulties of the photometric stereo method. When four or more images are available, local surface orientation is overdetermined and the s...
Carlos Hernández, George Vogiatzis, Roberto...
JVCIR
2006
88views more  JVCIR 2006»
14 years 9 months ago
Morphological wavelet-based stereo image coders
In this paper, we propose a family of novel stereoscopic image coders based on morphological coding and a block-based disparity compensation algorithm. The proposed schemes employ...
J. N. Ellinas, M. S. Sangriotis
ICPR
2010
IEEE
15 years 28 days ago
Quasi-Dense Wide Baseline Matching for Three Views
This paper proposes a method for computing a quasi-dense set of matching points between three views of a scene. The method takes a sparse set of seed matches between pairs of view...
Pekka Koskenkorva, Juho Kannala, Sami Sebastian Br...
ICIP
2003
IEEE
15 years 11 months ago
Image compression with on-line and off-line learning
Images typically contain smooth regions, which are easily compressed by linear transforms, and high activity regions (edges, textures), which are harder to compress. To compress t...
Patrice Y. Simard, Christopher J. C. Burges, David...
ICASSP
2011
IEEE
14 years 1 months ago
An adaptive bayesian clustering and multivariate region merging based technique for efficient segmentation of color images
We propose a methodology for improved segmentation of images in a Bayesian framework by fusion of color, texture and gradient information. The proposed algorithm is initialized by...
Sreenath Rao Vantaram, Eli Saber