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VIS
2007
IEEE
101views Visualization» more  VIS 2007»
16 years 5 months ago
Random-Accessible Compressed Triangle Meshes
With the exponential growth in size of geometric data, it is becoming increasingly important to make effective use of multilevel caches, limited disk storage, and bandwidth. As a r...
Sung-Eui Yoon, Peter Lindstrom
INFOVIS
2005
IEEE
15 years 10 months ago
PRISAD: A Partitioned Rendering Infrastructure for Scalable Accordion Drawing
We present PRISAD, the first generic rendering infrastructure for information visualization applications that use the accordion drawing technique: rubber-sheet navigation with gu...
James Slack, Kristian Hildebrand, Tamara Munzner
VISUALIZATION
2005
IEEE
15 years 10 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
VISUALIZATION
2005
IEEE
15 years 10 months ago
Illuminated Lines Revisited
For the rendering of vector and tensor fields, several texturebased volumetric rendering methods were presented in recent years. While they have indisputable merits, the classica...
Ovidio Mallo, Ronald Peikert, Christian Sigg, Fili...
VISUALIZATION
2000
IEEE
15 years 8 months ago
FastSplats: optimized splatting on rectilinear grids
Splatting is widely applied in many areas, including volume, point-based, and image-based rendering. Improvements to splatting, such as eliminating popping and color bleeding, occ...
Jian Huang, Roger Crawfis, Naeem Shareef, Klaus Mu...