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154
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AROBOTS
2002
126views more  AROBOTS 2002»
15 years 3 months ago
Selecting Landmarks for Localization in Natural Terrain
We describe techniques to optimally select landmarks for performing mobile robot localization by matching terrain maps. The method is based upon a maximum-likelihood robot localiza...
Clark F. Olson
124
Voted
CG
2002
Springer
15 years 3 months ago
A Comparison of Algorithms for Multi-player Games
The maxn algorithm (Luckhardt and Irani, 1986) for playing multiplayer games is flexible, but there are only limited techniques for pruning maxn game trees. This paper presents oth...
Nathan R. Sturtevant
135
Voted
SAC
2002
ACM
15 years 3 months ago
On optimal temporal locality of stencil codes
Iterative solvers such as the Jacobi and Gauss-Seidel relaxation methods are important, but time-consuming building blocks of many scientific and engineering applications. The per...
Claudia Leopold
123
Voted
ICRA
2010
IEEE
128views Robotics» more  ICRA 2010»
15 years 2 months ago
Detection and filtering of landmark occlusions using Terrain Spatiograms
— A team of robots cooperating to quickly produce a map needs to share landmark information between members so that the local maps can be accurately merged. However, the appearan...
Damian M. Lyons
123
Voted
INFOCOM
2010
IEEE
15 years 2 months ago
A Secondary Market for Spectrum
—Dynamic spectrum trading amongst small cognitive users is fundamentally different along two axes: temporal variation, and spatial variation of user demand and channel condition....
Hong Xu, Jin Jin, Baochun Li