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PRESENCE
1998
123views more  PRESENCE 1998»
15 years 3 months ago
A Real-Time Algorithm for Accurate Collision Detection for Deformable Polyhedral Objects
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objec...
Yoshifumi Kitamura, Andrew Smith, Haruo Takemura, ...
ASAP
2003
IEEE
124views Hardware» more  ASAP 2003»
15 years 9 months ago
Arbitrary Bit Permutations in One or Two Cycles
Symmetric-key block ciphers encrypt data, providing data confidentiality over the public Internet. For inter-operability reasons, it is desirable to support a variety of symmetric...
Zhijie Shi, Xiao Yang, Ruby B. Lee
152
Voted
TPDS
2010
174views more  TPDS 2010»
15 years 2 months ago
Parallel Two-Sided Matrix Reduction to Band Bidiagonal Form on Multicore Architectures
The objective of this paper is to extend, in the context of multicore architectures, the concepts of tile algorithms [Buttari et al., 2007] for Cholesky, LU, QR factorizations to t...
Hatem Ltaief, Jakub Kurzak, Jack Dongarra
SASP
2009
IEEE
291views Hardware» more  SASP 2009»
15 years 10 months ago
A parameterisable and scalable Smith-Waterman algorithm implementation on CUDA-compatible GPUs
—This paper describes a multi-threaded parallel design and implementation of the Smith-Waterman (SM) algorithm on compute unified device architecture (CUDA)-compatible graphic pr...
Cheng Ling, Khaled Benkrid, Tsuyoshi Hamada
157
Voted
CODES
2009
IEEE
15 years 10 months ago
An on-chip interconnect and protocol stack for multiple communication paradigms and programming models
A growing number of applications, with diverse requirements, are integrated on the same System on Chip (SoC) in the form of hardware and software Intellectual Property (IP). The d...
Andreas Hansson, Kees Goossens
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