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TOG
2002
114views more  TOG 2002»
15 years 3 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
92
Voted
GEOINFO
2007
15 years 4 months ago
Continuous Interaction with TDK: Improving the User Experience in Terralib
Historically, visual display has always played a very important role in GIS applications. However, visual exploration tools do not scale well when applied to huge spatial data sets...
Marcelo Metello, Mário de Sá Vera, M...
125
Voted
VLSID
1999
IEEE
97views VLSI» more  VLSID 1999»
15 years 7 months ago
Improving Area Efficiency of Residue Number System based Implementation of DSP Algorithms
Residue Number System based applications involve modulo-arithmetic which is typically implemented using look-up-tables (LUTs) for a small value of modulus. In this paper, we prese...
M. N. Mahesh, Satrajit Gupta, Mahesh Mehendale
ITC
2003
IEEE
156views Hardware» more  ITC 2003»
15 years 8 months ago
A High Precision IDDQ Measurement System With Improved Dynamic Load Regulation
This paper describes a system for performing high precision IDDQ measurement of CMOS ICs having a large peak current during operation. Although the measurement rate is at a low sp...
Nobuhiro Sato, Yoshihiro Hashimoto
ICPP
2009
IEEE
15 years 10 months ago
Improving Resource Availability by Relaxing Network Allocation Constraints on Blue Gene/P
— High-end computing (HEC) systems have passed the petaflop barrier and continue to move toward the next frontier of exascale computing. As companies and research institutes con...
Narayan Desai, Darius Buntinas, Daniel Buettner, P...