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SASP
2008
IEEE
153views Hardware» more  SASP 2008»
15 years 11 months ago
TRaX: A Multi-Threaded Architecture for Real-Time Ray Tracing
Ray tracing is a technique used for generating highly realistic computer graphics images. In this paper, we explore the design of a simple but extremely parallel, multi-threaded, ...
Josef B. Spjut, Solomon Boulos, Daniel Kopta, Erik...
115
Voted
GLOBECOM
2006
IEEE
15 years 11 months ago
Implementation of a Coded Modulation for Deep Space Optical Communications
— We present a field programmable gate array (FPGA) implementation of a turbo-like decoder for a serially concatenated pulse-position modulation (SCPPM) code. NASA developed thi...
Michael K. Cheng, Bruce E. Moision, Jon Hamkins, M...
144
Voted
ISCAS
2002
IEEE
125views Hardware» more  ISCAS 2002»
15 years 10 months ago
Switching activity estimation of finite state machines for low power synthesis
A technique for computing the switching activity of synchronous Finite State Machine (FSM) implementations including the influence of temporal correlation among the next state si...
Mikael Kerttu, Per Lindgren, Mitchell A. Thornton,...
VMV
2004
208views Visualization» more  VMV 2004»
15 years 6 months ago
Fourier Volume Rendering on the GPU Using a Split-Stream-FFT
The Fourier volume rendering technique operates in the frequency domain and creates line integral projections of a 3D scalar field. These projections can be efficiently generated ...
Thomas Jansen, Bartosz von Rymon-Lipinski, Nils Ha...
IMC
2010
ACM
15 years 2 months ago
Network traffic characteristics of data centers in the wild
Although there is tremendous interest in designing improved networks for data centers, very little is known about the network-level traffic characteristics of current data centers...
Theophilus Benson, Aditya Akella, David A. Maltz