Evaluating pixel shaders consumes a growing share of the computational budget for real-time applications. However, the significant temporal coherence in visible surface regions, ...
Diego F. Nehab, Pedro V. Sander, Jason Lawrence, N...
We describe an approach for interactive collision detection and proximity computations on massive models composed of millions of geometric primitives. We address issues related to...
Andy Wilson, Eric Larsen, Dinesh Manocha, Ming C. ...
The problem of “Structure From Motion” is a central problem in vision: given the 2D locations of certain points we wish to recover the camera motion and the 3D coordinates of ...
It is generally believed that by combining several diverse intrusion detectors (i.e., forming an IDS ensemble), we may achieve better performance. However, there has been very lit...
Modern FPGA platforms provide the hardware and software infrastructure for building a bus-based System on Chip (SoC) that meet the applications requirements. The designer can cust...
Nikolaos Bellas, Sek M. Chai, Malcolm Dwyer, Dan L...